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Vision HERO Faris →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Effect Monster | - | 5 | Warrior | 1600 | 1800 |
You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn. | |||||
Average Rating Score | 9.6(16) |
- Card Info
- Card Reviews (16 rating scores)
- Decks with Vision HERO Faris (49 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Vision HERO Faris" card reviews and rating scores
9.6(16) |
|
93% | (15) | ||
6% | (1) | ||
0% | (0) | ||
0% | (0) | ||
0% | (0) |
かどまん
2023/04/20 10:23
2023/04/20 10:23
HERO has a high reliance on summoning rights, and the initial deployment card relied on 《A Hero Lives》etc.
This card made a big difference
After searching for this card with Airman, Shadow Mist, etc., Special Summon
Equipped with 《Vision HERO Increase》→Recruiting 《Vision HERO Vyon》
The ability to deploy HERO Decks has been greatly enhanced, making it possible to mix and match various HERO decks.
However, I would like to note that there are accidental factors such as the presence or absence of hand cost and the fact that it can only be equipped from his Deck.
This card made a big difference
After searching for this card with Airman, Shadow Mist, etc., Special Summon
Equipped with 《Vision HERO Increase》→Recruiting 《Vision HERO Vyon》
The ability to deploy HERO Decks has been greatly enhanced, making it possible to mix and match various HERO decks.
However, I would like to note that there are accidental factors such as the presence or absence of hand cost and the fact that it can only be equipped from his Deck.
タマーキン(封印)
2023/03/01 16:53
2023/03/01 16:53
One of the V-HERO three musketeers.
The other two are Vion and Increase
Perhaps because it was implemented in the duelist edition of the revolution, it's a great guy who really revolutionized HERO.
HERO is required as a hand cost, but he self-expands from his hand, and after coming out, he waits in the Spell Trap zone with V-HERO as a shadow.
A powerful effect that brings in a V-HERO without being caught by 《Ash Blossom & Joyous Spring》or using summoning rights.
I also like the fact that it embodies the name Vision.
I said V・HERO, but it's almost an increase that actually makes the shadow stand by.
Faris himself doesn't get caught in Ash Blossom & Joyous Spring, but it can't be helped that the following Increase and Vion get caught
Because of this strength, it is supposed to be a level 5 advanced monster that is likely to become an accident agent, but 3 are stacked on the basic HERO.
Line up Increase and Vion from Faris and drop HERO into one GY The flow of fusion search is the standard for HERO
It's tied to HERO in the hand cost, but even so, being able to do the above flow without using the summoning right is still capable.
Even if you have two or more Faris in your hand, you can still use it as your hand cost, so there is no waste.
Even if you can't draw Faris on your first hand, HERO has an unusually abundant amount of access methods such as searching, so it's easy to bring.
I use the summoning right, but it's okay to pull it with Airman
The key card that caused the revolution responsible for the strongest initial action of HERO, naturally 10 points
In the past, due to its importance, it was a high barrier when building a HERO with expensive cards that cost around 2000 yen or more per card, but with the reprint in Rare Collection 4, the threshold for building a HERO has dropped considerably. rice field
Instead, the increase seems to have become a little more expensive, but compared to when Faris alone cost over 6,000 yen, it's a negligible amount.
Its strength has been evaluated in Master Duel, and its rarity is UR.
HERO is the main character. He has many UR cards in his deck, so it's more difficult to build than the real thing.
The other two are Vion and Increase
Perhaps because it was implemented in the duelist edition of the revolution, it's a great guy who really revolutionized HERO.
HERO is required as a hand cost, but he self-expands from his hand, and after coming out, he waits in the Spell Trap zone with V-HERO as a shadow.
A powerful effect that brings in a V-HERO without being caught by 《Ash Blossom & Joyous Spring》or using summoning rights.
I also like the fact that it embodies the name Vision.
I said V・HERO, but it's almost an increase that actually makes the shadow stand by.
Faris himself doesn't get caught in Ash Blossom & Joyous Spring, but it can't be helped that the following Increase and Vion get caught
Because of this strength, it is supposed to be a level 5 advanced monster that is likely to become an accident agent, but 3 are stacked on the basic HERO.
Line up Increase and Vion from Faris and drop HERO into one GY The flow of fusion search is the standard for HERO
It's tied to HERO in the hand cost, but even so, being able to do the above flow without using the summoning right is still capable.
Even if you have two or more Faris in your hand, you can still use it as your hand cost, so there is no waste.
Even if you can't draw Faris on your first hand, HERO has an unusually abundant amount of access methods such as searching, so it's easy to bring.
I use the summoning right, but it's okay to pull it with Airman
The key card that caused the revolution responsible for the strongest initial action of HERO, naturally 10 points
In the past, due to its importance, it was a high barrier when building a HERO with expensive cards that cost around 2000 yen or more per card, but with the reprint in Rare Collection 4, the threshold for building a HERO has dropped considerably. rice field
Instead, the increase seems to have become a little more expensive, but compared to when Faris alone cost over 6,000 yen, it's a negligible amount.
Its strength has been evaluated in Master Duel, and its rarity is UR.
HERO is the main character. He has many UR cards in his deck, so it's more difficult to build than the real thing.
くず
2023/02/26 6:38
2023/02/26 6:38
It's very strong up to Vion deployment via Increase, but XHERO is weak when it comes to covenant, so what are you going to do from there? … but 《Elemental HERO Flame Wingman – Flame Shoot》solved everything.
Excellent fusion from two Faris Heroes are very strong side by side, well, it's just that Vion is very strong, but this card that can recruit Vion is also very strong
In order to make a strong move, he requires the deck to increase and vion, so I think it's a good seasoning, and I think the true value of this card is after vion becomes a limitation.
Excellent fusion from two Faris Heroes are very strong side by side, well, it's just that Vion is very strong, but this card that can recruit Vion is also very strong
In order to make a strong move, he requires the deck to increase and vion, so I think it's a good seasoning, and I think the true value of this card is after vion becomes a limitation.
ジュウテツ
2021/06/22 10:56
2021/06/22 10:56
It's a high-level monster, but I don't think it's a problem because he can Special Summon due to the effect of (1).
In the hand cost for the effect of (1), there are multiple "HERO" monsters with effects when sent to GY and GY activation effects.
The effect of (2) is that if you place "Vision HERO Increase" as a Continuous Trap, it will lead to the recruiting of "Vision HERO Vion" and the "HERO" monster's GY sending and "Fusion" search. I think it works.
In the hand cost for the effect of (1), there are multiple "HERO" monsters with effects when sent to GY and GY activation effects.
The effect of (2) is that if you place "Vision HERO Increase" as a Continuous Trap, it will lead to the recruiting of "Vision HERO Vion" and the "HERO" monster's GY sending and "Fusion" search. I think it works.
備長炭18
2019/12/04 21:47
2019/12/04 21:47
Kind of like Tricky from HERO.
He can Special Summon by cutting HERO cards from his hand, and when summoned/Special Summoned, he has the effect of placing V HERO in the deck as his Continuous Trap.
He can continuously trap V・HERO, which was a little slow in terms of common effects, and has a high level of support ability to deploy himself as a release cost. Since you can recruit HERO over there, you can deploy two HERO on the field without using the summoning right.
Of course, such an effect like Alive's upward compatibility cannot be without a disadvantage, and only HERO can be put out of EX for that turn.
However, since HERO has Crossguy, the impression that the deployment will be reduced is thin, and it is an exceptional performance that can be deployed while preserving the summoning right while covering it with that disadvantage.
Most of them are V-Heroes that are very subtle, but thanks to this card, all HEROs have acquired the ability to deploy, so I would like to thank you for allowing me to go on a business trip.
He can Special Summon by cutting HERO cards from his hand, and when summoned/Special Summoned, he has the effect of placing V HERO in the deck as his Continuous Trap.
He can continuously trap V・HERO, which was a little slow in terms of common effects, and has a high level of support ability to deploy himself as a release cost. Since you can recruit HERO over there, you can deploy two HERO on the field without using the summoning right.
Of course, such an effect like Alive's upward compatibility cannot be without a disadvantage, and only HERO can be put out of EX for that turn.
However, since HERO has Crossguy, the impression that the deployment will be reduced is thin, and it is an exceptional performance that can be deployed while preserving the summoning right while covering it with that disadvantage.
Most of them are V-Heroes that are very subtle, but thanks to this card, all HEROs have acquired the ability to deploy, so I would like to thank you for allowing me to go on a business trip.
アルバ
2019/06/17 23:19
2019/06/17 23:19
A living, alive-like monster that suddenly appeared in V-HERO.
Depending on the situation, he can throw away what he wants to send to GY while still being alive, so it's like a demon-like card for the first move.
However, if you use the effect, you will not be able to deploy anything other than HERO, and at the very least, a limiter will be applied.
If Urara Yara Usagi is shot by the effect of Increase that I've pulled out from now on, it will be a pretty miserable situation where you lose 2 cards and you get nothing, but you still have the right to summon, so there's still a possibility that you can do something about it. .
Depending on the situation, he can throw away what he wants to send to GY while still being alive, so it's like a demon-like card for the first move.
However, if you use the effect, you will not be able to deploy anything other than HERO, and at the very least, a limiter will be applied.
If Urara Yara Usagi is shot by the effect of Increase that I've pulled out from now on, it will be a pretty miserable situation where you lose 2 cards and you get nothing, but you still have the right to summon, so there's still a possibility that you can do something about it. .
もも
2019/05/27 11:45
2019/05/27 11:45
I think it's an effect that can coexist not only with V but also with E, D, and X because of its good compatibility with Increase and its effect that leads to HERO.
The combination of Ed, who is also a user, with his Destiny HERO is terrifying...
The combination of Ed, who is also a user, with his Destiny HERO is terrifying...
カンベイ
2019/05/25 10:35
2019/05/25 10:35
With this card + Increase combo, you can deploy 2 HERO monsters without using the summon right, so it is a card that contributes to improving the stability and deployment power of HERO. You can also search with Airman and Shadow Mist, so Emako and Alive are practical search methods for this card.
ラーメン
2019/05/21 23:15
2019/05/21 23:15
It is one that has raised the sense of stability of the newly introduced advanced VHERO and DHERO.
It has the effect of using HERO as a cost to Special Summon and placing 1 VHERO at Special Summon. Vion Special Summon, send Diabo to GY, remove this card and search for fusion, because this flow is possible, you can create a Dread dystopia board from this card at once, and you don't even use the right to summon, so further developments can be made depending on your hand. It's possible, and the cost doesn't bother me that much with DHERO, who has a lot of monsters I want to send to GY.
With the introduction of this card, DHERO's sense of stability has increased even further, and I want to give it a perfect score.
It has the effect of using HERO as a cost to Special Summon and placing 1 VHERO at Special Summon. Vion Special Summon, send Diabo to GY, remove this card and search for fusion, because this flow is possible, you can create a Dread dystopia board from this card at once, and you don't even use the right to summon, so further developments can be made depending on your hand. It's possible, and the cost doesn't bother me that much with DHERO, who has a lot of monsters I want to send to GY.
With the introduction of this card, DHERO's sense of stability has increased even further, and I want to give it a perfect score.
とき
2019/05/18 15:34
2019/05/18 15:34
A high-level V-HERO that has the effect of being able to Special Summon by removing a HERO from his hand, and the effect of turning one V-HERO from his Deck into his Continuous Trap when summoning/Special Summoning is successful.
For the V-HERO, the hand cost is sent directly from the hand to GY, and he skips all the troublesome processes of creating a Continuous Trap, making it a trap all at once. Basically, I want to call Increase with the aim of further development.
It's an indispensable card for V-HERO, and at the same time it's an interesting card that can be used in a tricky position for HERO in general.
For the V-HERO, the hand cost is sent directly from the hand to GY, and he skips all the troublesome processes of creating a Continuous Trap, making it a trap all at once. Basically, I want to call Increase with the aim of further development.
It's an indispensable card for V-HERO, and at the same time it's an interesting card that can be used in a tricky position for HERO in general.
シエスタ
2019/04/25 17:30
2019/04/25 17:30
The illustration looks like Gaza C, not like a HERO...
It is limited to HERO and you need to clear your hand, but a HERO that can expand your hand is quite valuable. HERO also has a HERO that works with his GY, centered on V and D, so I want to throw them away and use them.
It also has an effect that can be said to be the V version of Sapphire Pegasus, and can be immediately connected to the V effect. It's a pity that Isolde can't be involved due to the deployment destination, but with Increase, even without Isolde, it can lead to mass deployment, and you can earn a corresponding ad.
It has an effect that can be said to be essential for V, is highly versatile in V, and is expected to be a card that expands the deployment pattern of HERO.
To put it bluntly, V would be enough with just Koitsu, Increment, and Vion. The latter guys are trash... so subtle.
It is limited to HERO and you need to clear your hand, but a HERO that can expand your hand is quite valuable. HERO also has a HERO that works with his GY, centered on V and D, so I want to throw them away and use them.
It also has an effect that can be said to be the V version of Sapphire Pegasus, and can be immediately connected to the V effect. It's a pity that Isolde can't be involved due to the deployment destination, but with Increase, even without Isolde, it can lead to mass deployment, and you can earn a corresponding ad.
It has an effect that can be said to be essential for V, is highly versatile in V, and is expected to be a card that expands the deployment pattern of HERO.
To put it bluntly, V would be enough with just Koitsu, Increment, and Vion. The latter guys are trash... so subtle.
みめっと
2023/08/03 11:45
2023/08/03 11:45
Decks with "Vision HERO Faris"
* is adopted as a key card.
● 2022-03-06 Branded HERO
● 2019-06-14 D-HERO Destroy your destiny
● 2018-04-11 D/E/V mixed fusion axis HERO
● 2021-06-12 Predatory D-HERO
● 2019-06-09 Wiz's strongest E-HERO
● 2020-02-18 HERO (for new master rules)
● 2019-12-18 E-HERO
● 2019-11-17 Reptilianne hero
● 2019-06-13 Hero★
● 2019-10-27 D・V・E・M・E・HERO★
● 2023-03-18 Flame Wingman
● 2019-06-28 Evil Change HERO (Fusion Escape)
Card Category and Effect Category
Effect:Special Summon this card from your hand
Effect:Set 1 Spell/Trap
Effect:Discard
Effect:cannot Special Summon
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
COLLECTION PACK-Duelists of the Revolution | CP19-JP010 | 2019-05-18 | Ultra |
RARITY COLLECTION -QUARTER CENTURY EDITION | RC04-JP004 | 2023-02-18 | Normal |
Ranking and View Num
Rating Score Rank | 678 / 13,171 Cards |
---|---|
View Num | 40,375 |
Type "Warrior" Type Best Monster Ranking | 40th |
Level 5 Best Monster Ranking | 17th |
Others
Japanese card name | V・HERO ファリス |
---|
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